Now that you ask:
1.-My main complain is about the thighs. I guess the planned effect was of protraying musculature on them. However, the lack of definition on the muscle mass, add to it that they appear to be bloated, doesn't help in giving to her that "savage" touch.
Looking at her thighs for a fourth time, I notice they look nothing like the thigh a muscled woman. Indeed, it looks deformed, and therefore creepy. It's a latent uncanny valley effect which doesn't allow me to fully enjoy the picture as a whole.
Note: I just noticed a weird shade line in the middle stomach. Wether this represents muscle mass is uncler to me. It doesn't stick to any possible muscle aviability in that zone.
2.-As a matter of personal taste, the Punisher skull doesn't make any fun to me. Yes. That is the Punisher logo, no matter whatever a rabid fanboy says. It clashes with the "savage" feeling of the entire picture.
I had to re-read the author's description for clues about it. Maybe, I thought, this was a Marvel universe reference. They've plenty of it in the Savage Land arcs. However, I find no clues as to why is she using Punishe's trademark logo.
I wouldn't like to make the commentary, but anyways, I think some "primitive" drawings in photoshop depicting a skull would have been helpfull for the "savage" image.
3.-Though I don't like the "fantasy" setting of the weapons she is holding (She's a savage, that growls at you, a stick with a rock strapped to it would have been spiffing) -Uh...to much junk for parentheses- but they're very well done, and somehow are consistent with the design of her clothing, which is enough to say it KICKS ASS!!!
4.-The face. I love it. It's very expressive. But it remains femenine. Absolutely spiffing! It tells you "Back OFF!", but not turning her into a vicious beast, or make her lose her femininity.
Overall, it's a good piece. It's not perfect because there's a PAIR of BLOATED thighs you can see with plenty of detail. Also, I'm sorry to say that after having been exposed to a plethora of fantasy settings in video games, and movies (mostly videogames), I can't really say her image is first edition. Still, it's a well done image.
All I can say against it is: bloated thighs, side sixpacks (?); and for some reason, Disney is getting FREE advertisement here.
altho i appreciate what you are trying to do here , i have to say, i dont really see the point of this whole critique.. i guess you didnt see when then this picture was made.. its from oct 2010.. as you you know we are now in jan 2013.. that means this picture is more then 2 years old..
now i dont know you, but most artist grow a lot in 2 years, so giving feedback on a picture that is this old is not saying anything.. i mean in my eyes, it seems a bit more helpful to give critiques on more recent pics, doesnt it ?
again, i appreciate what you are trying to do, but it just doesnt help at all what you are saying here..
Oh, if that's the matter, I have no problem giving it on a more recent piece. I say this picture, and since nobody bothered to critique it, I just did it.
I'm just surprised nobody noticed the issue with the legs for over two years. I'll see if I find another "critique request" in your gallery.
This time, I'll make sure it's a newer one.
well, like i said.. i appreciate what you are trying to do.. it just doesnt seem helpful on old piece like this, simple cause we get better over time.. and 2 years a lot of time.. i mean take yourself for example.. do you still do the same things as 2 years ago ?
You could say, but criticism is always unncessary. Not always you spot errors by yourself. Neither it's a good thing to inflate egos when there could even more improvement.
you are contradicting yourself now.. i think you misspelled something there..
I mispelled "necessary". Even Simon Cowell made a mistake when he promoted "One Direction".
ah, well then i agree with you.. criticism is most of the time a necessary thing indeed.. but just pointing out what is wrong is not helpful either.. the way how to solve the problem would finish the criticism as a whole.. the real problem is then that most people arent able to tell how to fix a problem when it comes to the technically things of 3d.. so most of them just stick to.. "hey, that looks wrong to me" which most of the times the artist already knows.. so still not really helpful in my eyes..
OK, that's a completely different story. What you need there is not advice, buddy. You're in dire need of a more experienced modeler, hopefully, one using the same software as yours.
Asking for a critique, supposing you already know what's wrong, is only asking people to tell you the obvious. As you can see in the "Grr..." piece, I bet it has been nothing but two years of buttkissing in a row. Until Captain Obvious showed up.
Sadly, here at DA you won't have that much luck. Supposing nobody has already given you any advice. I think somebody at ConceptArt.org could help you. Otherwise, it should be Google Search time.